Review Of The Nerf Rival Artemis Xvii-3000

Nerf Rival Artemis XVII-3000 Review

I’m a huge fan of Nerf blasters, and I recently got my hands on the Nerf Rival Artemis XVII-3000.

The juxtaposition of its powerful performance and sleek design made me eager to try it out.

I’m here to tell you all about the highs and lows of this spring-powered, pump-action blaster.

Join me as I review the Nerf Rival Artemis XVII-3000 and explain why it should be your next Nerf blaster.

What Is the Nerf Rival Artemis?

The Nerf RIVAL Artemis XVII-3000 was released by Hasbro in Fall 2017. It is a spring-powered blaster with a pump-action priming system and a firing capacity of 30 High-Impact Rounds.

It has an ergonomic two-hand grip handle and a safety lock button. It also features two sling points, making it convenient for transportation during team play.

For team play, it comes in two colors: Team Red and Team Blue. The blaster has an integrated magazine with a plastic shroud. This shroud slides back to reveal reloading holes. The design of the shroud is valve-like, which prevents rounds from falling out when the blaster is tipped.

In terms of performance, the Nerf RIVAL Artemis XVII-3000 has a decent rate of fire. It is great for both single fire and slam fire.

The blaster has received positive reviews from users. It has been praised for its performance, modding potential, and overall usability. It is also worth mentioning that the price of the Nerf Rival Artemis XVII-3000 is competitive when compared to other blasters on the market.

The Nerf Rival Artemis XVII-3000 is a great blaster that offers a combination of performance, modding potential, and user satisfaction.

3 Reasons You Need the Nerf Artemis

If you’re looking for a powerful, fun blaster to take into battle, the Nerf Artemis XVII-3000 is an excellent choice. With its high capacity, rotating barrel, and easy-load integrated magazine, it’ll give you the edge in any Nerf battle. Let’s take a closer look at the three main reasons you need the Nerf Artemis.

Reason#1. “Say Hello to My Little Friend”

Ready to take your game up a notch?

I recently tried the Nerf Rival Artemis XVII-3000, and I was blown away by its ergonomics, sling points, and awesome team play mode.

Let’s take a closer look.

Ergonomics

Nerf Rival Artemis XVII-3000
Nerf Rival Artemis XVII-3000

I find the large trigger handle comfortable to grip and it allows me to balance the blaster nicely. The safety lock button is easy to press and the two sling points are useful for carrying more than one blaster.

The ergonomics are similar to an SMG and the design features a clever reloading mechanism. Performance-wise, it has a rotating barrel and a decent rate of fire.

Combined, it makes for an awesome blaster with a cool style.

Sling Points

The two sling points on the rear of the blaster make it easy to push out of the way and hang off my shoulder when I’m shooting with another blaster. This is a huge advantage when it comes to reloading process, as I can quickly move the blaster and get back to shooting.

Compared to other blasters, the sling points don’t need to take into account the firing position, which is a plus. However, it can be a bit awkward to use at first and might take some getting used to.

Overall, the sling points are a great addition for anyone who needs to quickly access their blaster.

Team Play

Continuing on from the sling points, team play is another great benefit of the Artemis. You can buy the blaster in two colors for team play – Team Red or Team Blue – so you can easily distinguish between members of a team.

Not only that, but the clever reloading and prime and fire mechanism make it easier to play for longer, with greater accuracy in slam fire mode.

And that’s without even mentioning the sleek design and styling of the blaster.

All in all, the Artemis is an awesome addition to any Nerf arsenal.

Reason#2. Clever Reloading

Clever Reloading
Clever Reloading

I was impressed with the clever reloading mechanism of the Nerf Rival Artemis XVII-3000.

It has an integrated magazine system with plastic shrouds that slide back for reloading, and there’s even a valve that prevents balls from falling out.

The reloading process is a bit tedious, but the design is still pretty cool.

Valve

I’ve noticed the re-loading holes are designed like a valve, allowing rounds in easily but not falling out if the blaster is tipped over. This helps with efficiency when reloading mid-game, and adds to the design aesthetics.

The sling points also have a purpose – they allow the blaster to be hung off the shoulder when not in use, freeing up hands.

Additionally, the valve helps maintain the rate of fire when using the slam fire mode.

Nerf Rival Artemis XVII-3000

Reason#3. Prime, Rotate, and Slam

When I prime the Nerf Rival Artemis XVII-3000, the barrel rotates and takes a round from one of the three magazines.

I can also use slam fire mode for an even faster rate of fire.

The accuracy of my shots may be off in this mode if I’m too violent with the priming handle.

Barrel

The barrel of the Artemis rotates when I prime, adding a cool and clever design feature. It adds to the rate of fire and reloading efficiency, and looks stylish to boot.

  • Barrel Mechanism: Rotates when primed, providing an interesting and unique design.
  • Rate of Fire: Adds to the overall rate of fire when slamming and shooting single rounds.
  • Reloading Efficiency: Helps to reduce time spent loading due to the valve-like design.
  • Accuracy in Slam Fire Mode: Can be a bit off if too violent when priming, but still accurate.
  • Design and Styling: Unique and attractive, makes me feel like a boss!

Slam Fire

Slam fire mode is always fun to increase my game intensity. It allows me to quickly fire off multiple rounds with a single pump of the priming handle.

The firing mechanism of the Artemis is cleverly designed for increased reload efficiency and a decent rate of fire. However, I’ve noticed that accuracy in slam fire mode can be a bit off if I’m too rough when pumping the handle.

But overall, it’s a great way to up the ante in any battle.

Final Thoughts

In conclusion, the Nerf Rival Artemis XVII-3000 is a solid blaster that looks and feels great in my hands, and has an interesting shooting mechanism. Here are the main advantages of this blaster:

  • Advantages of the Artemis: Ergonomics, sling points for easy carrying, two-team colors for team play.
  • Comparison to other blasters: Clever reloading system, valve-like re-loading holes, higher rate of fire than other Rival blasters.
  • Reloading efficiency: Faster reloading with external magazines, loading single rounds into each magazine can be time-consuming.
  • Rate of fire in slam fire mode: High velocity of up to 100 feet/second, but accuracy can be off if pumped too violently.
  • Accuracy in slam fire mode: Can be improved with practice and careful handling of the priming handle.

Overall, the Nerf Rival Artemis XVII-3000 is a great choice for those who want a reliable blaster that looks good and can provide a good rate of fire.

Frequently Asked Questions

Does the Nerf Rival Artemis Come With Batteries?

No, the Nerf Rival Artemis does not come with batteries. It has a spring-powered mechanism, which provides great durability and battery life. The recommended age range is 14+. It’s a great price point for a spring-powered blaster with lots of features.

How Many Rounds Can the Nerf Rival Artemis Shoot in Slam Fire Mode?

The Nerf Rival Artemis XVII-3000 can fire up to 30 rounds in its Slam Fire mode, with accuracy decreasing the faster you fire. Its battery life is good, though there are no upgrade options. Suitable for ages 14+, it’s a mid-priced blaster that’s great for team play.

Are There Any Accessories Available for the Nerf Rival Artemis?

Yes, there are several accessories available for the Nerf Rival Artemis. These include items to improve loading time, enhance safety features, boost accuracy range, increase motor power, and upgrade design quality. With these accessories, you can customize your blaster to suit your needs.

Is the Nerf Rival Artemis Suitable for Younger Children?

My little niece wanted a Nerf Rival Artemis and I had safety concerns. Although it is suitable for younger children, there are drawbacks to consider. They must be of the right age and have the right skill level, and should always be supervised. With the right precautions, the Artemis can be a great addition to any kid’s toy collection.

How Much Does the Nerf Rival Artemis Cost?

The Nerf Rival Artemis XVII-3000 is an affordable blaster that is suitable for most ages. Price comparison shows it to be very affordable, with excellent battery life and durability. It is an excellent choice for anyone looking for a great blaster at a great price.

Conclusion

The Nerf Rival Artemis XVII-3000 is truly an incredible blaster that’s sure to take your team battles up a notch.

With its easy-load magazine, rotating barrel, and 30 high-impact rounds, it’s the perfect blaster for any Nerf fan.

It’s great for team play and the clever reloading system makes it a must-have for any Nerf enthusiast.

I highly recommend investing in this blaster – you won’t be disappointed!

Pit It

Nerf Rival Artemis Xvii-3000
Nerf Rival Artemis Xvii-3000

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